There are several potential use cases for Live Speech Portraits. Firstly, it could be integrated into live video conferencing platforms to create realistic avatars that accurately reflect the facial expressions and movements of the person speaking. This would enhance the communication experience by making it feel more natural and engaging. Additionally, the model could be used to create virtual avatars for gaming and virtual reality applications, allowing users to have more immersive experiences. Furthermore, Live Speech Portraits could be integrated into digital assistants and chatbots to provide a more human-like and visually appealing interface, improving user engagement.
- Cost per run
- Avg run time
- Nvidia T4 GPU
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Summary of this model and related resources.
Live Speech Portraits: Real-Time Photorealistic Talking-Head Animation
|Model Link||View on Replicate|
|API Spec||View on Replicate|
|Github Link||View on Github|
|Paper Link||View on Arxiv|
How popular is this model, by number of runs? How popular is the creator, by the sum of all their runs?
How much does it cost to run this model? How long, on average, does it take to complete a run?
|Cost per Run||$-|
|Prediction Hardware||Nvidia T4 GPU|
|Average Completion Time||-|