bark

Maintainer: suno-ai

Total Score

237

Last updated 6/21/2024
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Model overview

Bark is a transformer-based text-to-audio model created by Suno. Bark can generate highly realistic, multilingual speech as well as other audio - including music, background noise and simple sound effects. The model can also produce nonverbal communications like laughing, sighing and crying. Bark is similar to other advanced text-to-speech models like Vall-E and AudioLM, but it can generate a wider range of audio beyond just speech.

Model inputs and outputs

Bark takes in a text prompt and generates an audio waveform. The model uses a three-stage process to convert the text into audio - first mapping the text to semantic tokens, then to coarse audio tokens, and finally to fine-grained audio waveform tokens.

Inputs

  • Prompt: The text prompt to be converted to audio

Outputs

  • Audio waveform: The generated audio waveform corresponding to the input text prompt

Capabilities

Bark can generate highly realistic and expressive speech in over a dozen languages, including English, German, Spanish, French, Hindi, and more. It can also produce non-speech sounds like music, laughter, sighs, and other sound effects. The model is capable of adjusting attributes like tone, emotion, and prosody to match the specified context.

What can I use it for?

Bark's text-to-audio capabilities can be useful for a variety of applications, such as:

  • Improving accessibility by generating audio narrations for content
  • Enhancing interactive experiences with natural-sounding voice interfaces
  • Automating the creation of audio content like podcasts, audiobooks, and voiceovers
  • Generating sound effects and background audio for multimedia projects

Things to try

Some interesting things to explore with Bark include:

  • Generating multilingual speech by mixing languages in the prompts
  • Experimenting with different ways to guide the model's output, such as using speaker prompts or adding musical notation
  • Trying to clone specific voices by providing audio samples as history prompts
  • Using Bark to generate audio for interactive stories, games, or other immersive experiences


This summary was produced with help from an AI and may contain inaccuracies - check out the links to read the original source documents!

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