The Tile-Morph AI model can be applied in various use cases for creating visually appealing and seamless animations. One possible use case is in the gaming industry, where game developers can utilize this model to create seamless looping animations for in-game environments or character movements. Another application could be in the production of animated advertisements or promotional materials, where the model can be used to generate continuous and eye-catching animations that seamlessly transition between different products or scenes. Additionally, this model may find use in creating animated backgrounds for websites or digital presentations, allowing for visually engaging and fluid user experiences. Overall, the Tile-Morph AI model presents opportunities for the development of products or services that require the generation of smooth and uninterrupted animations, enhancing the visual appeal and user experience in various applications.
- Cost per run
- Avg run time
- Nvidia A100 (40GB) GPU
|Llama 2 13b Embeddings||$?||172,645|
|Codellama 7b Instruct Gguf||$?||46|
|Llama 2 13b Chat Gguf||$?||1,352|
|Codellama 34b Instruct Gguf||$?||60|
You can use this area to play around with demo applications that incorporate the Tile Morph model. These demos are maintained and hosted externally by third-party creators. If you see an error, message me on Twitter.
Currently, there are no demos available for this model.
Summary of this model and related resources.
|Model Name||Tile Morph|
Create tileable animations with seamless transitions
|Model Link||View on Replicate|
|API Spec||View on Replicate|
|Github Link||View on Github|
|Paper Link||No paper link provided|
How popular is this model, by number of runs? How popular is the creator, by the sum of all their runs?
How much does it cost to run this model? How long, on average, does it take to complete a run?
|Cost per Run||$-|
|Prediction Hardware||Nvidia A100 (40GB) GPU|
|Average Completion Time||-|