wav2vec2-lg-xlsr-en-speech-emotion-recognition

Maintainer: ehcalabres

Total Score

145

Last updated 5/28/2024

🌿

PropertyValue
Model LinkView on HuggingFace
API SpecView on HuggingFace
Github LinkNo Github link provided
Paper LinkNo paper link provided

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Model overview

The wav2vec2-lg-xlsr-en-speech-emotion-recognition model is a fine-tuned version of the jonatasgrosman/wav2vec2-large-xlsr-53-english model for a Speech Emotion Recognition (SER) task. The model was fine-tuned on the RAVDESS dataset, which provides 1440 samples of recordings from actors performing on 8 different emotions in English. The fine-tuned model achieves a loss of 0.5023 and an accuracy of 0.8223 on the evaluation set.

Model inputs and outputs

Inputs

  • Audio data: The model takes audio data as input, which can be used to perform speech emotion recognition.

Outputs

  • Emotion classification: The model outputs a classification of the emotional state expressed in the input audio, based on the 8 emotion categories in the RAVDESS dataset: angry, calm, disgust, fearful, happy, neutral, sad, and surprised.

Capabilities

The wav2vec2-lg-xlsr-en-speech-emotion-recognition model demonstrates strong performance in classifying the emotional state expressed in speech, achieving an accuracy of over 82% on the RAVDESS dataset. This capability can be useful in a variety of applications, such as customer service, mental health monitoring, and entertainment.

What can I use it for?

The wav2vec2-lg-xlsr-en-speech-emotion-recognition model can be useful for projects that involve analyzing the emotional state of speakers, such as:

  • Customer service: The model could be used to monitor customer calls and provide insights into the emotional state of customers, which can help improve customer service and support.
  • Mental health monitoring: The model could be used to analyze the emotional state of individuals in therapeutic settings, providing valuable data for mental health professionals.
  • Entertainment: The model could be used to analyze the emotional reactions of viewers or listeners in media and entertainment applications, such as video games, movies, or music.

Things to try

One interesting thing to try with the wav2vec2-lg-xlsr-en-speech-emotion-recognition model is to experiment with the model's performance on different types of audio data, beyond the RAVDESS dataset it was fine-tuned on. For example, you could try using the model to analyze the emotional state of speakers in real-world audio recordings, such as podcasts or interviews, to see how it performs in more naturalistic settings.

Additionally, you could explore ways to integrate the model into larger systems or applications, such as building a real-time emotion recognition system for customer service or a mood analysis tool for mental health professionals.

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